

Now the remaining Bat-Family of Barbara Gordon (Batgirl), Tim Drake (Robin), Dick Grayson (Nightwing) and Jason Todd (Red Hood), alongside Alfred handling comms, need to restore justice to the city. Gotham's criminals have begun to take over in the aftermath. Interactive Entertainment)īatman is dead. As briefly mentioned in Batman's farewell transmission, The Belfry will serve as your base of operations throughout your campaign.(Image credit: Warner Bros. In Gotham Knights, all attacks that appear in red cannot be blocked or interrupted but can be evaded.Īfter defeating the Bulldozer, exit the building, summon the Batcycle, and follow the GPS Navigation to reach The Belfry’s east plaza entrance. To inflict damage on shielded enemies like Bulldozers you’ll first need to use Heavy Melee Attacks to break their guard and they'll then become vulnerable to subsequent strikes.ĭefeat the Bulldozer while remaining cautious of their red-color-coded attacks. Take down the horde of enemies in the library and rescue the hostages to trigger the entrance of a Bulldozer Freak.

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Inside you’ll learn how to use Ranged Attacks and you’ll be introduced to Firestarters – members of the Freaks faction that primarily use ranged attacks to throw Molotovs that can damage anyone within the attack radius. Tap your AR to ping all of the enemies in the area and take them out before entering Woolfolk Hall. With the Freaks in Hummel Hall defeated, exit the building by grappling out of the window and onto the statue in the courtyard. Next, enter Hummel Hall to learn how to crouch, how to perform Ambush Takedowns, and how to perform Silent Takedowns. Use your Melee, Heavy Melee, and Evade moves to take them down. On your way out you’ll be confronted by a Brawler – a grunt from the Freaks faction that only utilizes melee attacks. With the hard drive secured, retrace your steps to leave the Gotham City campus. Walk through the newly revealed passage and explore the area before picking up the hard drive sitting on Langstrom’s workstation. If you’re simply looking for the solution reveal the spoiler below. There is no penalty for incorrect answers and you’ll be able to freely select new object combinations if your initial solution was wrong. If you think you know which two objects in the room can combine to reveal the solution, mark the two objects then press “Solve”. To explore the area for clues, move your reticle around and use AR to highlight different objects to learn more about each one and how they may help solve this puzzle. This indicates that you’ll be looking for a numerical passcode and a device in which to input said passcode. Which input device unlocks the hidden door?.The questions seen on the left side of your screen will serve as clues that can help you narrow down what to search for. Here you’ll learn how to investigate crime scenes – a puzzle mechanic that tasks you with exploring an area to solve a pertinent question, in this case, how to open Langstrom’s hidden door. Next, approach the nearby desk to investigate the lab’s workstation. To analyze the mechanism, hold your AR Targeting and aim your reticle at the object. Follow the trail and you’ll be led to the crime scene where Langstrom died.Īpproach the bloody crime scene to further investigate, then use your AR Targeting to mark a hidden mechanism beneath Langstrom’s cabinet. By scanning the floor near Langstrom’s desk, you’ll discover a yellow trail of fresh scratch marks. Search the hall for Langstrom’s office and once inside, use your AR Targeting to scan the area for clues. If you need assistance locating the balcony or the American flag, search for the small diamond-shaped icon pictured above and it’ll guide you in the right direction. With your character selected, you’ll now learn Gotham Knights’ base movement controls including how to mantle, grapple, perch, and jump across large gaps.Īfter traversing the opening area and learning of Dr.Langstrom's death, head toward his office by grappling onto the nearby American flag and then onto the Moulton Hall Balcony. Though you’ll be able to freely change your character later, the character you select here will be locked-in throughout the entirety of mission 1.1 - Kirk Langstrom.
